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AI Insights · Timothy · July 2022

Top 5 Roguelike Games on Android in Latin America for Q2 2022

Discover the performance trends of the top 5 Roguelike games on the Android platform in Latin America during Q2 2022, based on Sensor Tower data.

Top 5 Roguelike Games on Android in Latin America for Q2 2022

In Q2 2022, the top 5 Roguelike games on the Android platform in Latin America exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Let's delve into the specifics for each game.

Saint Seiya Awakening: KOTZ from Yoozoo (Singapore) Pte. Ltd saw a fluctuating performance in weekly revenue, peaking at around $65K in early June and dipping to approximately $36K by the end of April. Weekly downloads ranged from 2.9K to 4.5K, with a notable increase in the week of May 23. Active users showed a gradual decline from around 301K at the end of March to 237K by the end of June.

Diablo Immortal by Blizzard Entertainment, Inc. demonstrated significant early success. Weekly revenue peaked at about $175K during the first week of June before stabilizing around $125K by the end of the month. Downloads started strong at 1.9M in the launch week of May 30, then settled between 91K and 220K. Active users followed a similar trend, starting at approximately 1.3M and decreasing to around 405K by the end of June.

Hero Wars: Alliance from NEXTERS GLOBAL LTD had a varied performance. Weekly revenue peaked at about $41K in early May, while downloads fluctuated significantly, reaching a high of 31.5K in early May and a low of 7.9K by the end of June. Active users saw a peak of about 214K in mid-April, eventually declining to roughly 165K by the end of June.

RAID: Shadow Legends by Plarium Global Ltd maintained a steady performance. Weekly revenue ranged from $18K to $32K, with a peak in late May. Downloads were consistent, hovering between 33K and 53K, peaking in the week of May 23. Active users gradually increased from around 73K at the end of March to 89K by the end of May, before slightly declining to 78K by the end of June.

AFK Arena by LilithGames showed a stable performance in weekly revenue, maintaining between $10K and $17K throughout the quarter. Downloads saw a peak of 7K in mid-May and a low of 3.3K in early April. Active users remained relatively consistent, with minor fluctuations from 49.9K at the end of March to 43.7K by the end of June.

These insights highlight the varied performance trends of the top Roguelike games in Latin America. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022